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This is my online journal. Warning: I have a tendency to ramble and be overly wordy. Infrequently updated.

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August 21st, 2024

Summer Update, Shadow of the Erdtree Review

Hello hello! It's been a while! I planned on sitting down and writing this entry last month, but life has been extremely hectic lately! Work has been insanely busy. Most days, I end up feeling very drained. I've been very inactive this summer in terms of being online. I spent the past two-ish months mostly offline, touching copious amounts of grass. Unfortunately, I've learned that I'm allergic to grass. Please send help. My allergies are so bad right now!

All of the smoke from the wildfires hasn't helped either. Some major thunderstorms recently rolled into the area. As a fire safety measure, the electricity was shut off, so I had to go several hours in 100+°F (38+°C) weather without power. Not fun! It was pretty nice after the thunderstorms cleared up though. I could actually see the blue sky for once! Unfortunately, the day after, the sky was back to being a uniform gray from all of the smoke. As I type this, the sky is an orange-tinged gray. It's actually supposed to be sunny right now, but you can't tell. It's so murky out that the street lights are on. The one good thing about all of the smoke is that the sunsets have been spectacular. The oranges and reds are so vivid. It's kind of ironic that the most polluted sunsets are also the most beautiful ones.

Near the start of June was Summer Games Fest and the reveal of Dragon Age: The Veilguard. I actually wrote a journal entry about it, but after rereading it, I feel like it's too whiny. That entry turned into a complete bitchfest because I was so irate lmao. I might rewrite it or something. But anyway, I'm not excited for DAV. Everything about this game looks like a mess. And Game Informer shutting down is just the cherry on top of the shit sundae. Apparently, they had exclusive coverage rights to DAV. After they shut down, all of their articles and interviews were nuked. Woof. As a Dragon Age fan, I'd love for it to be good. However, given its troubled development and lackluster previews, I'm betting on it being a flop. I think at best it will be mid. They released a new trailer that looks a lot better than the others, but I can't bring myself to feel excited. While watching it, I couldn't help but wonder if they just cherry picked scenes to make DAV seem more like a dark fantasy and not the quirky clusterfuck they showcased before. This new trailer definitely feels like a response to the reaction from the other ones. I just can't get over how cringe the earlier trailers were.

Later on in June was my birthday! It was pretty chill, as usual. I don't really like doing anything extravagant to celebrate. I've been meaning to try this ramen place, so I went there for lunch with my mom. I got their spicy tonkotsu ramen and brown sugar boba tea. Yum! A few days later, I got dinner with my dad at this Thai restaurant I like. I had the pad kra pao with fried tofu, and it was delicious! I prefer getting it with fried tofu over any other protein because the tofu acts like a flavor sponge and soaks up the sauce. During the weekend, I hung out with friends. All in all, a very nice birthday!

Around this time in June, I developed a crippling addiction to Pokerogue. I have since recovered from said addiction, but for a solid week and a half, I was addicted to this game. It's a fanmade, entirely free-to-play Pokemon roguelike that you play in your browser. It's actually really well done and also pretty hard. It took me quite a few tries before I beat classic mode for the first time. If you like Pokemon, I highly recommend checking it out!

The DLC for Elden Ring, Shadow of the Erdtree, also came out in June! It was my most anticipated release of the year. I had fun playing through it, but overall, I have mixed feelings. My spoilery thoughts can be found at the very end of this journal entry. I'm curious to see what Fromsoft does next. Mechanically speaking, Elden Ring is basically Dark Souls 4, and I feel like they've reached the limits of this combat system. It seemed like every boss had a 2nd phase, long uninterruptible attack chains, and an attack at the start of their 2nd phase that was either a massive AOE or something super fast to close the gap between them and the player. I wonder if they'll pivot to something with tighter combat like Bloodborne or Sekiro.

In July, I traveled a bit. I went camping before it got super hot. Later, I went on a trip across the country to see family. Luckily, we went before the huge CrowdStrike outage that affected air travel. It was nice to catch up with my extended family. I don't get to see them often since we live on opposite sides of the country. My cousin had a baby last year, and it was my first time meeting him! He has such chubby cheeks! Apparently, the official term for your cousin's kid is your 'first cousin once removed'. What a mouthful. I'll just refer to him as my nephew, I guess.
We stayed at a house with a canal in the back that led out to the ocean. One evening, I stood on the dock and saw little jellyfish floating by. We mainly spent our time chilling and catching up, although we did take a boat out to the ocean a few times. It was a nice trip, and I had a fun time talking to family I haven't seen in a while!
Aaaand that's my summer update! I'm hoping to be more active now that summer is winding down. Aside from traveling, I feel like I spent a good part of the summer 'rotting', so to speak. It's a pattern I'm starting to notice. It happened last year and the year before. June/July is a VERY unproductive time for me, both hobby- and work-wise. I don't feel like doing much aside from laying around with the AC blasting. I didn't even really work on my hobbies. For instance, I could have spent the summer doing something like reading or updating my Neocities, but I've basically been illiterate this summer, and I'm only now dusting off my site. I'll definitely need to keep this in mind going forward. I should either try to work around it or figure out how to work through it. It definitely didn't help that I was stressed out by politics. It's an election year in America, which means that everything is extra shitty. This summer has also been very... eventful in terms of politics, what with Trump getting shot, Biden dropping out, and Kamala Harris becoming the Democratic presidential nominee. At first, I was very nervous about her nomination. I was worried that this would be 2016 all over again. But it feels different this time. There's an energy in the air, and it feels like her nomination has reinvigorated people. Dare I say... I feel hopeful?

Anyway, I hope everyone has had a nice summer! (Or winter!) I'm a bit shocked that we're already over halfway through August. December is less than four months away. Yeesh! I always feel a little melancholic around this time of the year. Summer is my favorite season, and I hate to say goodbye to it. For the rest of this month, I want to focus on appreciating the little moments and taking time to savor the last bit of summer.


!!! Shadow of the Erdtree spoilery thoughts below !!!
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As I mentioned above, I had fun playing through the DLC but was left with mixed feelings. I liked a lot of the DLC characters and had fun fighting most of the bosses. The atmosphere in Fromsoft's games remains unparalleled. However, Shadow of the Erdtree feels rushed and incomplete. Additionally, I thought that the final fight and ending were disappointing. I disliked some of the narrative choices made, and, for the first time, I'm actually unhappy with the story of a Soulsborne game. (Yes, yes. I know. It's a little silly to be mad at the story of a Fromsoft game of all things, but still, I'm annoyed. )

What I Liked

Starting with the positives, I really liked some of the characters introduced in the DLC. Ansbach was a total bro, and Thiollier was very cute. I can't not like someone who describes himself as being 'weak as a kitten and thick as two planks'. Igon was such a pleasant surprise, and his VA was amazing. The Bayle boss fight was already a cool spectacle, but I feel like Igon stole the show with his yelling haha. I love the trope of a character being too angry to die. I also loved that we finally got to meet St. Trina, although I do think she was very, very underutilized. But look at her! She's so cute! My adorable flower daughter! I liked the reveals about Marika. I was always a Marika apologist, and the DLC has made me even more so. As for bosses, I loved Messmer. He's difficult, but fun and fair (imo). Definitely one of my favorite boss fights. I also loved his lore and his VA. I have a soft spot for characters that seem to be genuinely kind but commit atrocities because it's their duty. It's so tragic to think about the life they might have lived if circumstances were different. I also liked the Midra fight and how eerie his theme was. The lighting and visuals of his arena were well done, especially during his final phase. Fromsoft did a great job in encapsulating how frightening and alien the Frenzied Flame is with Midra's fight. I feel like visually, the DLC was stunning. Fromsoft's art direction is top tier. Upon entering a new area, I often would stop just to look around and absorb the sights.

I've seen plenty of people complain about the DLC's difficulty. Personally, I didn't bother with the skibidi tree fragments. So, I can't really comment since I purposefully made my experience more difficult. Yes, I got one-shot many times. Yes, I still had a good time. I think, in theory, the Scadutree Fragments are a nice idea. They essentially let you choose your difficulty based on how many you collect. However, I think they were clumsily executed, and there were too many of them. 50 is way too much to collect. Maybe 20 tops.

What I Disliked

Now for the negatives.

As I said, Shadow of the Erdtree feels rushed and incomplete. Most of the DLC map is basically empty. Sure, there are enemies littered about to fight, but you aren't really rewarded for exploration. There were soooooo many nooks and crannies that seemed like they would have a cool secret or item but ended up being empty. This is an issue I have with a lot of open-world games, where they have a whole lot of nothing. Additionally, parts of the DLC felt oddly disconnected. For instance, you have Messmer, Miquella, Romina, and Metyr. Messmer didn't even mention meeting Miquella and Romina just existed. As for Metyr, you'd think that the Mother of Fingers would be more connected to the rest of the plot, considering how important the Two Fingers and the Greater Will are, but no. I think the disjointed feeling also arises from the fact that most bosses are missing cutscenes. We don't need a cutscene for every boss, but why didn't Rellana have one, or Romina? Why didn't Metyr, who is one of the most important bosses lore-wise, have a cutscene? A lot of these bosses felt like they were just kinda there. It was as if Fromsoft ran out of time and wasn't able to coherently tie them to the rest of the DLC in a way that felt satisfying. Elden Ring in general has an issue with scope. It has so much stuff, to the point that replaying it is kind of tedious. But because it has such a wide scope, I feel like the detail is lacking in some areas. “A mile wide but an inch deep,” so to speak. Combining this with Fromsoft cutting content during development (that would have arguably fleshed things out), and you're left with an uneven experience.

I'm really curious how the development of Shadow of the Erdtree went. They had two years to make this DLC, and yet it came out feeling half-baked. It makes me think that they had issues and had to cut content/chop up ideas to form something passable. For instance, the announcement trailer appears to have cut content in it. I know that Fromsoft trailers often show things that aren't in the game, but I wouldn't be surprised if this scene with Miquella was from a scrapped concept. In it, he appears to be tearing down the veil in the Land of Shadow, with the Scadutree being healed(?). Or at the very least, it's no longer leaking sap. If I recall correctly, in the base game it was discovered that there might have been an ending where the Tarnished would assist Miquella and become his Elden Lord. There is datamined text that supports this. Maybe this scene with Miquella may have been from an alternate ending, where you didn't have to kill him? Or maybe Miyazaki was just trolling and put that in to build hype, idk.
This is a minor complaint, but I wish we got more lore. I want to know more about the Scadutree, the Land of Shadow, and the Gate of Divinity. I also feel like Melina was shafted. We get confirmation that she's a demigod and Messmer's sister, but that's it.

Moving on to my primary complaint of the DLC: the ending. I found the final fight and ultimate ending of the DLC to be disappointing. Radahn/Miquella was like a Twin Princes redux, but super fucking annoying. I felt like I was having a stroke while fighting them because of Radahn's weird blink attacks. Radahn is already such a non-character compared to the other demigods, but why doesn't he at least have some dialogue?? They brought him back only for him to say nothing! If you're going to randomly resurrect Radahn so that we can fight him in his prime, at least give him some character! Also, I wished Radahn looked a little more fucked up. I mean, come on. Miquella sculpting his body from Mohg's corpse is pretty gross, so make him look horrific! I would say that Radahn coming back feels like Reddit-tier fan service, but even Redditors are mixed about him being the final boss. So, what was the point? It was like Fromsoft saw how many people were soyfacing over Radahn after the release of Elden Ring, and so they stuck him into the DLC. There was nothing that connected him to Miquella in the base game. It felt like Fromsoft just pulled this out of their ass for pure fan service. I've seen people make the argument that the cinematic where Malenia fights Radahn proves that they had planned this, but I call bullshit. “B-but you can see that Malenia whispers something into his ear!!” So? That means nothing. Malenia could have easily been telling him that he sucked before she nuked him with Scarlet Aeonia. Artists put mystery boxes they don't have an answer for into things all the time. They could have done it because it looks cool or for pacing reasons. Drawing out the fight builds tension that culminates in Malenia's final attack. It does not make sense, narratively speaking, and stinks of retcon. If they had indeed planned it, why didn't they include anything that foreshadowed Miquella's vow with Radahn in the base game? There is plenty of lore about Miquella in Elden Ring, and none of it has to do with Radahn. I think it's more likely that they retroactively made the interaction mean what it does, instead of planning it from the start.

I've seen many people say that it should have been Godwyn instead. I don't really agree with this. I feel like his storyline is mostly complete, and I don't understand the fan fixation on Godwyn. However, I would have preferred Godwyn over Radahn, since at least in the base game, Miquella has a connection to Godwyn with the Golden Epitaph sword and him trying to resurrect Godwyn via the eclipse ritual.

I complained earlier about bosses not having cutscenes, but I also have a complaint about Miquella's cutscenes. They were so lame and repetitive. All he did was constantly reiterate that Radahn was his promised consort. That's it. Yaaaawn.

Writing Rant

Narratively speaking, I don't have an issue with Miquella being an antagonist. Admittedly, I would have preferred if he was actually 'good', but I'm not surprised that he isn't, considering that the base game lore establishes that he is able to charm others. I just find the twist of Miquella's character to be kind of boring. People call it subversive, but it really isn't in the context of him being a character from a Fromsoft Soulsborne game. Miquella secretly being 'bad' is to be expected, given the grimdark setting. If anything, Miquella genuinely being good would have been subversive. What I do take issue with is that I feel like they did a disservice to his character. I think the DLC flattened Miquella's character (as well as Malenia and Mohg), because Miquella is presented as being a master schemer. Miquella enacting a ridiculously convoluted plan that accounted for everything is not only silly, but I feel like it lessens the impact the Shattering War had on him as a character. It also dilutes the emotional underpinning of his narrative with his curse, Malenia, Godwyn, and him creating the Haligtree as a sanctuary for both the graceful and the maligned.

Miquella playing 5D chess is just dumb. So, you're telling me that Miquella was there during the battle between Malenia and Radahn (or at least shortly after, because he healed Freyja while Malenia was presumably being lugged back to the Haligtree), he charmed Mohg and had Mohg abduct him from the tree, he knew that Radahn would be killed at the festival, and that Mohg would somehow also be killed, so he had someone on standby to yoink Mohg's corpse? Girl, what? That doesn't make any sense. His plan relies on so many outside factors working perfectly in his favor. Also, he addresses the player as 'champion of the festival'. Why or how would he know that? It's bad writing!

Why did Malenia and Radahn even have to fight if Miquella made a vow with Radahn? Why did they have to go to war with each other? It seems so pointlessly destructive, especially considering Malenia essentially nuked part of the map with Scarlet Rot. Why did Radahn fight so hard? Why did Malenia bloom to kill him if she rejected the Rot? If they didn't have a deal and Miquella was forcing the vow onto Radahn, the plan still doesn't make any sense. How was Miquella certain that someone would (fully) kill Radahn later? Did he predict the existence of the festival? Who would have killed Mohg? Why didn't Miquella simply charm Mohg into committing seppuku after he was abducted? Why leave Mohg's death up to chance if his body was needed to resurrect Radahn? And why Mohg specifically? Was his body just on hand? Could Miquella have used someone else for his weird necromancy? What was the point of the whole Mohg thing, anyway? Why was Mohg necessary for him to reach the Land of Shadow? Was Malenia supposed to kill Mohg? If Miquella healed Freyja, then he presumably would be aware that his sister was barely alive and in no fighting condition. So why did he let himself get abducted? Malenia clearly didn't know about his plan because she just sat around for an indefinite amount of time, waiting for him. She already knew of the vow, so why didn't he tell her? It just makes it seem like he didn't expect Mohg to steal him (like the base game implies), but according to the DLC, he actually did. Like, what??? It just doesn't make any sense. You cannot convince me they planned this from the start. The events presented in the base game don't make sense in the context of the DLC. In order to make it even somewhat work, you have to close your eyes to obvious plot holes and ignore how awkwardly everything fits together. It just feels so ham-fisted.

Going back to how there once was a planned ending with Miquella, I wished we had the option to become Miquella's Elden Lord after killing Radahn. I'm aware that Fromsoft doesn't do alternate endings with their DLCs, but this feels like a missed opportunity. Miquella and Ranni are foils to each other, and I feel like an ending with Miquella would further reflect this and showcase their contrasting ideals. I know that Miquella is supposed to mirror Marika, and we're supposed to 'punish' him for falling into the corruption of godhood (or whatever), but it just seems like a waste from a narrative standpoint. It's also odd that his remembrance is called “The Remembrance of a God and Lord," but when you read the description, it only describes it as being Radahn's remembrance. This just further cements my theory that they had planned an ending with Miquella at some point. (No, I will NOT be taking off my tinfoil hat, thank you very much! )

Miquella Autism

I talked about Miquella being 'bad' as opposed to 'good' earlier, but I use those terms in a general sense. I don't actually think he's a bad person. Like most characters, he's morally gray. There are very few characters in Elden Ring that are genuinely bad or genuinely good. The Dung Eater is an example of someone who is reprehensibly bad, and as for good... uhhh... maybe Boc? He's a nice lad. Rya is also a sweetheart. Anyway, going back to Miquella, I don't think he's necessarily a bad person because he's the antagonist. Although I didn't like the twist of him being a giga master schemer, I think it could have been interesting IF it was done well.

Miquella wants to change the world in order to make it a gentler place. He has seen firsthand the inequality under his mother's Golden Order. He probably empathizes with those that are maligned by the order because he too is cursed, despite being a demigod and an Empyrean. His beloved little sister also suffers from a curse. But in order to change the world, he has to face so many obstacles. He has to turn his back on the Golden Order and his family. His body has failed him, leaving him permanently as a weak, half-formed thing whose only defense is his sister and his ability to charm others. His attempts to revive his older brother failed, and whatever he had planned with the Haligtree was also a failure because he couldn't cure Malenia's curse. And so, in order to change the world, Miquella himself would have to change. He would have to ascend to godhood, like his mother had, while figuring out a way to bypass the influence of the Outer Gods, similar to Ranni*. It's a really interesting idea, just poorly executed.
*Sidenote, but I thought the reason why Ranni killed Godwyn and disposed of her body was to prevent herself from falling under the influence of the Greater Will. But according to the DLC, the Greater Will abandoned the Lands Between ages ago, so now I'm a little confused. I guess she didn't know about that? But also then, what was the point?

A major issue is that we never really got to know about Miquella's plan. We're just supposed to stop him because he manipulated some NPCs and abandoned his humanity. According to Trina, godhood would be a prison for him. But it's clearly something Miquella thinks is worth the sacrifice. If he can better the world and cure Malenia at the cost of his body, his fate, his lineage, and his love, then it's worth it. So what were his plans for the world? Any info we get about his plans is from the Light of Miquella Incantation. For reference, here's the description:
The strength of Miquella upon his deific return, wielded as an incantation.
Annihilates foes with a pillar of light.
Miquella sought to accept all that was and would be, but found one that refused to be embraced.
No wonder, as one god, and one king consort, is all the world needs.
It's pretty vague, but if you squint, you can see that it's implied that Miquella plans on charming everyone. From previous lore of the Haligtree and his Unalloyed Gold, he also presumably envisions a world where everyone would be accepted and where the Outer Gods would have no influence. But everything I've said is just conjecture. We never hear from Miquella himself what he wanted for the world.

Going back to Miquella being a foil for Ranni, I think that the questions presented by both of their characters are really interesting. Assume that Miquella did plan on charming everyone. I don't think that this makes him a morally bad character. Like I said, I think he's morally gray. The world he envisions is a world free of suffering, where everyone is accepted and can live in peace. Such a world is, unfortunately, unrealistic. People have biases and prejudices. Under the Golden Order, those not blessed by grace and those who are 'maligned' (such as the Albinaurics, the Misbegotten, and the Omen), are spurned. A new order wouldn't change these prejudices overnight. And just the nature of human desire leads to suffering. In order to make sure everyone is happy, Miquella needs to hold the hearts of everyone. Would you give up your independence if it meant that you and your loved ones would be saved? Would you pledge yourself to a god who would free you from all suffering, in exchange for your unconditional love and loyalty? Would you do it, especially when considering that being charmed by Miquella is painless and while charmed, you don't seem to be concerned or aware of it?

What Miquella asks and represents is like the opposite of Ranni. They both do terrible things for their own gain, but Ranni promises autonomy. She desires a world free from the Golden Order, where her order won't influence the Lands Between. Everyone will have the opportunity to decide for themselves how they want to live. Is your autonomy worth it if it means that you and your loved ones will suffer? Remember, the Lands Between seems like an awful, violent place to live. Ranni's order promises freedom but provides no security.

But all of this doesn't really matter because, in the end, we are forced to kill Miquella without being given an alternative choice. The status quo remains, and there is no impact on the world of Elden Ring. Again, I know that Fromsoft doesn't do alternate endings with their DLC. But ahhhhhhh. It just feels so dissatisfying from a narrative standpoint. Presenting all of these questions but not going all the way and committing to the story is cowardice.
Sighhhhhhhh.........

Miquella's character just feels like a waste. Fromsoft has essentially been writing about the same themes/tropes centered around cycles of abuse and authority for over a decade now. Their narrative choices are getting very repetitive at this point. I think that's partially why I got so annoyed. I wanted something new, not a retread of themes explored in previous games. I heard that Miyazaki may be stepping down from directing future Soulsborne games. While I think it's sad to say goodbye, I wouldn't mind trying a game that isn't directed by Miyazaki (and that isn't Dark Souls II). He definitely has his personal preferences in terms of the themes he likes to explore and tropes he likes to use, but at this point, it's getting stale.

Lol Why Do You Care?

I've seen people criticize others for caring about the story. Admittedly, caring about the story in a Fromsoft game, which are infamous for being vague messes, may seem silly. But I also think it's silly to make fun of others for caring about something you don't. The story is clearly a weakness in Elden Ring, and someone wanting something more doesn't mean that they're a normie tourist trying to ruin Fromsoft's vision. I like Fromsoft, but there's no need to be a bootlicker. It would be one thing if Fromsoft was just phoning in the story, but they clearly were trying something different with Elden Ring. Yes, the story is still pretty vague, but Fromsoft tried to tell more complex storylines.
The general structure is some NPC saying vague shit before randomly dying later, allowing you to loot them. But in Elden Ring, some questlines deviate from this format. The quest with Leda and the companions in Shadow of the Erdtree is a prime example. In it, we also get the first instance of NPCs having conversations with each other during gameplay. Additionally, the characters in Elden Ring are more developed than in previous games. There's more explicit characterization that gives us insight into their personalities and motives. (Admittedly, this might partially be due to GRRM's influence. From what I understand, he wrote the original draft for the demigods and why they went to war during the Shattering. Fromsoft took his writing and modified it while constructing the setting.) For instance, even though Miquella didn't appear in the base game, you really get a sense of the emotional torment he must have felt because he couldn't save Malenia or put Godwyn to rest. Morgott is also really well done and is a fan favorite for a reason. But there are also characters who lack this development, like Radahn.

Fromsoft made an effort to do something different. It's just that they weren't really successful. They took a lot of steps forward, but for every character with depth, there's another that gets shafted or is written like a Dark Souls character (more vague, less explicit characterization), and I feel like this undermines the narrative. Their general questline structure also really limits what they can do. I've seen a lot of people say they're tired of getting invested in characters, only for them to croak randomly later. I hope they try to tell a character-driven story like Elden Ring again, but I also hope they limit their scope and focus on quality, not quantity, in terms of writing.

Conclusion

Anyway, that's my review of Shadow of the Erdtree. I didn't intend for it to be so long (almost 4,000 words). I also didn't intend on it veering into a character essay about Miquella, whoops! I just really liked his character, and I feel like the DLC messed things up for no reason other than fan service. While I enjoyed playing Shadow of the Erdtree, it's definitely a flawed experience. I think I'd give it like... a 7/10? (I gave Elden Ring a 9/10 when it was released.)

TLDR:

April 19th, 2024

New Format, South Korea, The Journal 8 Propaganda

Hello hello, it's been a while! Also new journal format, yay! It's part of my website revamp that is taking way too long because I am incredibly lazy. XD While updating, I decided to get rid of my old journal entries. I still have them saved on my computer, but I deleted them off of my site. No particular reason why. I guess I just didn't feel like reformatting them. Plus, having a fresh start is always nice. Hopefully, I'll update this version of my journal more often than the last!

Anyway, I just got back from a trip to South Korea! I stayed for a little over a week with my mother. It was actually her first time going back since she immigrated to the US. And it was my first time leaving the Americas. I've traveled outside of the US before (Mexico, Belize, Canada), but I've never flown across the ocean until now. The flight was excruciatingly long, but I'm pleased to announce that the Boeing airplane I was on had zero issues! No parts randomly falling off or anything. Hurray for not dying!

We mostly stayed in Seoul and spent our time wandering around and eating lol. Despite the sheer amount of food I was consuming, I don't think I gained any weight due to all of the walking. I might have actually lost a pound or two. The weather there was mostly nice. It was drizzly in the mornings and became pretty hot by the afternoon. I'm used to desert heat, so I wilted pretty quickly from all of the humidity lol. Our stay in Seoul was pretty unstructured. We didn't really have an itinerary or anything. We would usually just pick an area and wander around. When we got hungry, we would stop and eat and then continue onwards. I think the next time I visit, I'll probably do something more structured. There are certain places I'd like to hit up. Also, I want to explore more outside of Seoul. Visiting Jeju is definitely on my bucket list!
One day, we randomly went to a village called Samha-ri (삼하리에) in Jangheung-myeon, Yangju-si, Gyeonggi. Apparently, an old drama, "Country Diaries" (전원일기), was filmed here. I haven't watched it, but it was cool to explore a village. My mother grew up in the rural countryside outside of Seoul, so visiting a village like Samha-ri was somewhat nostalgic for her. Of course, things have greatly modernized since she was a child, but still, it was interesting to see the remnants of the past.
Here's a photo dump! I took over 200 pictures and had a hard time choosing what I wanted to post here. Click on the image for the full size!
Photo Dump

Do you love journaling? Do you hate every single software that you've used to journal? Does the thought of having to use Notion, Evernote, Obsidian, etc. make you feel like this guy? If so, then boy howdy do I have the journaling application for you! Introducing The Journal! The Journal is a diary app that packs quite the punch! Not only can you keep a daily journal, but you can also take notes, compile research, store media (audio/video), and more! The Journal features a robust linking feature, allowing you to create links not only to other entries in your journal, but to web pages as well as files stored on your computer! You can also import html pages to The Journal and export entries to various blogging sites like WordPress! Best of all, The Journal works completely offline and is secure! Not only can you set a password for your journal, but you can also set individual passwords for sections in your journal! Wowza! No prying eyes will be able to see your deepest inner thoughts with... The Journal!

Ahem. Anyway, I recently downloaded The Journal 8. I've only used it for a few days, but I already really like it and am quite impressed by its utility. If you're looking for journaling software, consider giving it a try. It has a very generous 45-day trial. It's a little pricey at $64.99, but the site offers a lot of random discounts, so you could get the price knocked down to $45. Personally, I think it's worth the cost, especially considering it's been developed by just one guy. Do note that this app is Windows-only, and I'm not sure about its syncing capabilities because I haven't looked into it.
I've included a sample entry from my journal. Near the top, you can see various tab sections for my user profile. The program defaults to having a tree-type setup, but I think the tabs look nicer. The Daily Journal section is self-explanatory. You can edit this in your settings, but basically every day it creates a new entry. However, the entry isn't saved until you actually write in it, so it's no big deal to skip days. On the calendar, you can place little 'charms', such as the star, and you can make your own custom charms. The Journal offers pretty robust customization options, but my only complaint is that text-wrapping for images is pretty limited. So, if you like to embed images into paragraphs as you write, like I do, you're basically limited to having images on either the far left or the far right. This only qualifies for large images. As you can see, I included little pixel gifs after some sentences, and the formatting was fine for them.

The 'gaslight gatekeep girlboss' is my semi-ironically named section for stuff relating to my daily life/self-improvement. The 'Vent' section is self-explanatory. I've given myself permission to be as unhinged as I like. It helps that this is all offline and password-protected. And then there's the 'misc.' section that I haven't really touched other than to shove the default example entries into there. I mentioned before that The Journal is password-protected. So, when you first launch the program, you create a user profile. You can password protect your profile so that you have to login every time you open the program or when you minimize and then maximize The Journal window. Additionally, you can password-protect tab sections (ggg or vent) as well as individual entries (17 - Hello World!). So, if you're particularly paranoid, you have the option of having multiple layers of password protection or just locking specific sections/entries. Pretty neat!

That's enough The Journal 8 propaganda for now! Time to wrap up this journal entry. I hope everyone's been well. Spring has definitely sprung where I live. All of the trees have flowered and are now growing leaves. I hope your spring (or fall) has been lovely so far. Apparently, I missed some Neocities drama while I was traveling. I saw mentions of it on my activity feed but it seems like it's been resolved now? Lol. Lmao, even. I don't understand why some users import social media nonsense to Neocities but you do you, I guess. Okay, enough vague-posting for now. Look at me; I just said I don't get social media nonsense, and here I am, vague-posting about users I've never interacted with (and never will). Smh my head! Talk about hypocritical. Sheesh!

June 2nd, 2024

Dune: Part Two, All Roads Lead to Notion?

June has arrived, and with it, a serious lack of sleep. The sun is so bright that I keep waking up too early, despite having both blinds and curtains. I love the long summer days, but aaaaahhhh let me sleep!

I finally saw Dune: Part Two with my book club a while ago. We initially read Dune before the first movie came out and then watched it together. After some scheduling mishaps, we were finally able to watch its sequel. I wasn't the biggest fan of Dune the book, but overall, I've been enjoying the movies. They won't ever be favorites, but I do enjoy the spectacle of a well-made sci-fi blockbuster. I think Dune: Part Two is a better movie overall. The first movie's pacing was a little off due to all of the worldbuilding. Now that the world has been laid out, we get more into the meat of the story. I don't really like Timothée Chalamet as an actor, but I do feel like he was better in this movie. He actually made more than one facial expression this time! Rebecca Ferguson was great at making Lady Jessica seem super creepy, and I was pleasantly surprised by how much I liked Florence Pugh as Princess Irulan. I think my primary complaint is the choices Villeneuve made in regards to Feyd-Rautha's character. In the movie, he's basically a crazy psychopath and that's it. Very one note. However, in the book, his character has more depth, and he is a foil to Paul Atreides. If I'm remembering correctly, book!Paul even has the realization that if his life had gone differently, he could have easily become like Feyd-Rautha. I wish Villeneuve had taken the time to explore this aspect of the story. I feel like it would have helped to flesh out the Harkonnens some more, and it ties into Paul's transformation as a character.

Like in the first movie, I really loved the costume design in Dune: Part Two. They did a great job making costumes that not only look like they fit the world but also look worn/lived-in. In a lot of sci-fi/fantasy productions nowadays, I feel like the costumes look more like cheap cosplay. (I'm looking at you, Netflix ATLA.) I think my favorite scene was the whole sequence on the Harkonnen planet. The black-and-white effect was sooo visually striking!

I've only read a plot summary for Dune Messiah, but I am curious to see what Villeneuve will do with the third movie. He made some changes from the book with Chani's character, and I'm curious to see how it'll play out. Movie!Chani is a lot more... hostile towards Paul than book!Chani, and if I didn't know what happened next, I would have thought she was going to rebel against him. But then that wouldn't work for the plot of Dune Messiah. Unless Villeneuve is going to change some things? Not sure, but I'm excited to find out whenever the third movie eventually comes out!


After searching for over a year for a Notion replacement, I'm ready to throw in the towel and call it quits. Initially, I was searching for a replacement due to privacy concerns as well as the fact that Notion is STILL online-only. Additionally, the performance of Notion, especially the mobile app, leaves something to be desired. But after trying out some things, I've come to the conclusion that all roads lead back to Notion. For what I want out of a productivity app, nothing is still able to fully replace it. I think the closest I've found is Anytype, but I really didn't like using it. Maybe I'm too used to Notion, but Anytype feels so weird and unintuitive in comparison. I also don't like its UI. To be fair, I feel like I haven't given Anytype its fair chance. Because I initially found it to be really clunky during the closed alpha, I haven't really used it since. Maybe it's better now?

Anyway, after accepting that I couldn't escape Notion's clutches, I went back to it and revamped my dashboard. Pretty pleased with how it turned out! It's simple but still cute! The weather and yearly progress widgets are from indify and the clock widget is from WidgetBox. I can't find where I got the ACNH music widget from, but if you paste and embed this into a Notion page, it'll pop up (https://vijiatjack.github.io/nookoffice/?embed=true). Since I'm using Notion in conjunction with Obsidian (for notes, information capture, work, and project planning) and The Journal 8 (for journaling and confidential life stuff), I was able to narrow down what I specifically want to use Notion for. It's mainly for personal and fun stuff, things that are too image-heavy for Obsidian or The Journal, things that I want easily synced to my phone, and things that aren't super private. Everything else goes in the aforementioned apps or offline in something like my Hobonichi. I'm hoping this system works out better for me!
Recently, a mourning dove has built a nest in the clematis vines by my porch. There are a few doves that like to hang out in my backyard, but this is the first time any of them have nested. They're so cute! And dumb! (see r/stupiddovenests) I love them! I took this picture last week. The dove's egg has since hatched, so now the dove leaves regularly to feed the baby. Since she's right by the porch, I have to pass by her whenever I go out back. She seems to (mostly) trust me at this point, but it is pretty funny seeing her shuffle around in her nest to watch me whenever I'm outside. Yesterday, a loud construction truck passed by, and I think it startled her because her head shot straight up. So cute! Mourning doves are some of my favorite birds. I love their coos and listening to them on a lazy summer evening is sooo cozy!

My friend recently adopted a new dog. Everyone, please look at him! He's a 10-month-old golden retriever/Newfoundland mix. He's adorable and such a clumsy goofball! He's also surprisingly chill and quiet for a puppy. When I first met him, he leaned against me to be pet and would protest with a paw whenever I stopped. Ahhhhh so cute!!! I'm really curious to see how big he'll get. He's already over 80 lbs (~36 kg) despite being a puppy.