Gamelog

In which I occasionally ramble about some of the games I'm playing. Updates sporadically. Image heavy and may contain spoilers.

Entry 009 - 2025/April/May 2026

Oblivion, Pokemon Legends: Z-A, Mewgenics, Stardew Valley

It's been about two years since I last updated this lmao. Oopsie daisy. To be fair, I haven't really been gaming much recently, and last year was especially rough. I didn't play much of note in 2025, with the exception of two games: Oblivion and Pokemon Legends: Z-A. During the first quarter of 2025, I got a hankering to play Oblivion, since the remastered version was being released in April. I had no interest in the remaster because I didn't really see the point, but I did want to try Oblivion again. I consider myself to be a fairly big Elder Scrolls fan, with Morrowind being my favorite game of all time. However, I only played Oblivion a little on the Xbox 360 when I was a kid. Since that game was technically my older brother's, I had to ask him every time I wanted to play it, which annoyed me, so I didn't play much. Fast forward a bajillion years and here we are! Me trying Oblivion again in the big 25.

After browsing Nexus Mods and skimming through various lists, I installed a bunch of mods and fiddled around to get Oblivion working. Might be slightly controversial to install mods instead of doing a vanilla run, but I figured since I already played Oblivion a little before, I didn't need the vanilla experience. Also pretty much all of the mods I installed are lore-friendly anyway. Setting up took me around two days in total. I was surprised by how unstable Oblivion is compared to the other TES games. Like, Skyrim I get, but how is MORROWIND far more stable to run? That game is old enough to legally drink, graduate college, and start a family. I think I've had Morrowind CTD like two or three times in all of the years I've played it. Meanwhile, Oblivion crashed like four times in the two days I was setting it up. Sheesh! My first impressions of the game were slightly negative. It sorta feels like the 'black sheep' of the three major TES games I've played. I kept comparing it to Morrowind and Skyrim and getting annoyed by random things lmao. It just feels so clunky. I think it's because I played the PC version and it was obviously designed for console. Morrowind has its quirks, but it feels way better when it comes to cycling through things for combat. Navigating the menus in Oblivion is also pretty awkward. I'm not sure if it's the setting, but it took a while for the game to grab my attention. Cyrodiil is so boring. Well. This version of Cyrodiil is boring. Pre-Oblivion Cyrodiil was more tropical, but they retconned it into boring generic fantasy thanks to the influence of the LotR films. At least the Norse-inspired setting of Skyrim had something, and I don't even really like Norse/Viking shit. Cyrodiil is just so bland, and the limited dungeon variety certainly doesn't help. About halfway through, I found myself bored while clearing dungeons because they're so repetitive. Once you've seen one, you've seen them all essentially.

But, I will say the one thing Oblivion has going for it is the quest writing. It has some of the best quests in the series. Out of all of the major factions, I think the Fighters Guild has the weakest questline, but it's still good. The Dark Brotherhood is peak, and the Mages Guild is also great. The Arena is a classic, and the Thieves Guild has some really fun missions. I still haven't touched the main questline or done any of the major DLC, so I can't comment on those, but overall, I was really impressed by the quests in Oblivion. They totally mog the quests in Skyrim and I think they're also better than a lot of the quests in Morrowind. (I still think Morrowind's main questline is tremendous.) Oblivion also has a ton of excellent sidequests. For me, the best by far was the one where you investigate Hackdirt, an odd and isolated village south of Chorrol. That quest is sooooo good! Paranoia, the quest involving Glarthir, is also a standout and pretty funny, especially if you indulge Glarthir in his delusions. >:) Honestly, most of the sidequests are good. Skyrim by comparison has positively anemic writing. I don't know who the quest designers and writers were for Oblivion, but Bethesda needs to get them back ASAP for TES 6 and keep Emil Pagliarulo away from the game.

The soundtrack for Oblivion is also good, but Jeremy Soule soundtracks are always good. I remember there being a controversy with Soule a few years back. I don't remember the details, but regardless of how shitty he may or may not be, his music is excellent. Harvest Dawn is such an iconic piece, both for the peaceful vibe it encapsulates and for the memes lol.

For my character, I decided to do something a little different and went with a Khajiit named Masha. Don't think I've ever played a Khajiit before. In-game, she's like a creamy rose gold color, but I imagine her to actually be a very fluffy and cute calico. My skills were pretty standard. I didn't really deviate from the ones I tend to favor. I went with a custom Spellsword class, focusing on Blade, magic skills, and Security. I will also shamelessly admit I'm a Sneak/Chameleon abuser. I enchanted a pair of gauntlets to constantly have the Chameleon effect so I can always be sneaky hehe. Here's a look at her stats as I last left her. I've done basically everything but the main questline and the major DLCs.

And here's a list of all of the mods I'm using. Well, probably all of them. At least everything that's listed in Wyre Bash.

Mods
  • unofficial oblivion patch + vampire aging & face fix + citadel door fix
  • hidden treasures
  • unofficial shivering isles patch
  • unofficial oblivion dlc patches
  • unofficial knights patch
  • knights improved infamy
  • sm dlc plugin refurbish light + knights infamy
  • area harvest
  • natural and atmospheric oblivion
  • nao- even brighter nights and closer fog
  • de-nock arrows
  • nao clear weather vanilla sky textures
  • let there be flowers
  • potion bottle variation
  • ascension
  • magicka regen x2
  • balanced np level cap
  • OCOv2- advanced edition (hairstyles version)
  • OCOv2- light spell white dimmer
  • improved npc faces for OCOv2
  • ascension- better clutter icons
  • spell delete and item remove
  • let there be flowers- custom density
  • balanced unleveled rewards
  • EVE_HGEC_bodystock and clothing (stock equipment replacer)
  • APFA refined
  • lights of oblivion- bravil mesh
  • imperial city canal overhaul
  • ascension- all-in-one push's tweaks (no starting map markers)
  • enhanced water v2.0 hdmi
  • EVE_HGEC_bodystock and clothing (knights of the nine)
  • EVE_HGEC_bodystock and clothing (khajiit fix)
  • EVE_HGEC_bodystock and clothing (shivering isles easter eggs)
  • dwemer armour replacer
  • local guards features + uop patch
  • diverse chapels vanilla
  • glowing wonders
  • teleportation services
  • simple horse utilities
  • civil vampires- friendly
  • county gates
  • AWLS animated window lighting system
  • unique wolf animations restored
  • hooded outlaws
  • skill diary redone
  • mankars mythic robe replacer
  • balanced npc level cap- hooded outlaws patch
  • mysticism and soul gem tweaks- ascension
  • governing attributes rearranged
  • keychain
  • simple saves plus
  • balanced creature stats
  • npc idle animation restoration and additions
  • balanced creature stats- dlc patch
  • ascension- all-in-one push's tweaks (combat groans and taunts disabled)
  • lore-friendly replacer for default hair
  • ascension- all-in-one push's tweaks (level requires 15 skill increases)
  • thieves den barter for upgrades
  • doomstone and runestone map markers
  • wayshrine map markers
  • r to take all
  • louder chapel bells
  • voices for female dremora npcs
  • mehrunes dagon walking animation
  • quest npcs run- reduced
  • practical training
  • balanced npc level cap- dlc patches
  • ascension- all-in-one push's tweaks (uop patch)
  • attribute progression redesign v1.2
  • sb_weapon drop fix
  • mercantile experience fix
  • diverse effect icons OBSE (DEI + MM + OOO + SM + MM-Reborn)
  • auto haggle

The other notable game I played in 2025 was Pokemon Legends: Z-A. I really liked Pokemon Legends: Arceus but was leery about the concept of a game taking place only in Lumiose City, so I wasn't sure what to expect. I'm pleased to say that I actually really enjoyed it! The Pokemon Legends series remains to be the best Pokemon games released in recent history (well, aside from Pokopia apparently). While PLA focused mainly on catching Pokemon, PLZA is centered around battling. The game's dumb name 'Z-A' is a reference to the fact that you're battling from rank Z all the way up to A.

Like PLA, this game features starters from multiple generations: Chikorita, Totodile, and Tepig. I went with Miss Chikorita because her Mega Evolution looks the least dumb lol. The game is a sequel to Pokemon XY and is set five years after those games. You as the player character meet Urbain/Taunie, get your starter Pokemon, and get roped into participating in the Z-A Royale by joining Team MZ, all while investigating cases of rogue Mega Evolution around the city. It seems like all is not well following the dissolution of Team Flare, as wild Pokemon are randomly undergoing painful, spontaneous Mega Evolution and the rate of this phenomenon is only increasing.

The game has a basic day/night cycle, where you explore the city during the day. At night, sections of the city are blocked off into battle zones as trainers take to the streets to participate in the Z-A Royale. With every victory in the royale, you gain points and when you have enough, you qualify for a promotional match to move up in the ranks. As the story progresses and you reach higher ranks, more and more areas are unlocked and you'll face stronger Pokemon and trainers. Like PLA, this game features a fast-paced real-time combat system. You and your Pokemon can freely move around the battlefield and dodge attacks. You can also instantaneously switch out Pokemon and if you time it perfectly, you can use this to dodge attacks. This is especially useful if your Pokemon was about to be one-shot. Moves don't have PP but instead have cooldowns. Stat changes (like Speed Up or Accuracy Down) are temporary and will wear off after a while. Unlike PLA, PLZA reintroduces held items. If your Pokemon is carrying a Mega Stone, they can Mega Evolve and will stay Mega Evolved while their meter ticks down. Outside of combat, you can run around and catch Pokemon freely by throwing balls. You can also order your Pokemon to attack wild Pokemon in real time. When your Pokemon knocks out a wild Pokemon, there is a brief grace period where you're allowed to throw a ball to try to catch them before they despawn. Alpha Pokemon make a reappearance and will mercilessly chase you down. Rogue Megas are boss battles that take place in an arena. You have to dodge the attacks from the Rogue Mega and attack with your Pokemon. As they're damaged, the Rogue Megas will drop orbs of Mega Power, which you can collect to fill your Mega meter. Once full, you can Mega Evolve your Pokemon to unleash strong attacks. The meter will slowly drain but can be refilled by collecting more drops of Mega Power. Once emptied, your Pokemon will transform back to normal, and your meter will be on cooldown for a bit before you can refill it. Once full, you'll be able to Mega Evolve again.

PLA also features a fairly robust (for a Pokemon game) customization system. You pick your character from a choice of four presets, but later on, you can change your eye shape, eyebrows, eyelashes, eye color, eyebrow/lash color, lip color, and add facial features like moles, freckles, and dark circles under your eyes. You can also style your hair and dye it, as well as purchase different types of clothes. The clothes were alright, I guess. They skewed a little too modern, imo. Most of the clothes felt like items a 30- or 40-something-year-old Japanese person would wear. I've definitely seen artsy Japanese millennials stylize themselves similarly. I wish the game had more cute and whimsical clothing options, especially since XY had some really cute stuff. My other primary complaint was that the 'skirts' were a little weird. They're technically skorts, which makes sense to prevent camera upskirting, but I've never seen a skort look like that. The skorts I'm familiar with look like regular skirts with shorts attached underneath. The skorts in PLZA looked like skirts from the front but shorts from the back. Like, huh? Why not just model the skirt around entirely, with shorts underneath? Did the shorts clip through the skirt while running or climbing or something? If so, then make the shorts less bulky or even skin-tight. Anyway, here's the fit I settled on by the end.

Overall, I greatly enjoyed Pokemon Legends: Z-A! Like PLA, the game came across as a pleasant surprise. Battling is my favorite part of Pokemon, so I had a lot of fun with this game! I thought the characters were surprisingly decent and the story was alright for a Pokemon game. While I wish there was more to explore, I didn't feel like it taking place only in Lumiose City was terrible. The city opening up and changing as the story progresses helped keep things fresh. That coupled with the rewards you would get from Mable as you complete research requests really made you feel like you were making progress. In terms of new Mega designs, they're a mixed bag. I suppose it just depends on your taste, but I do think there are a handful of good ones, like Mega Froslass and Mega Delphox. If you're a Pokemon fan, I'd recommend! In my opinion, the Pokemon Legends games are the only mainline games worth getting on the Switch. The transition from 3DS to Switch has been pretty rough, but GameFreak is slowly making improvements. VERY slowly, and sometimes when they take one step forward, they'll do some backflips and zip on backwards. My only wish for the Legends games is that they add breeding. Then they'd be perfect! I mean, surely they will eventually? (Clueless.jpg) If PLA was about catching and PLZA was about battling, the only thing left is Pokemon breeding, right?

Anyway, here are the Pokemon I cycled through while playing. I kept them all at the same level (except for my starter, who is always one level higher) and each time one leveled up, I would box it and take out the next Pokemon. That way, I'd never be overleveled and I could raise all the Pokemon I want to. With how easy modern Pokemon games are, this is generally the approach I take while playing them, unless I'm doing a challenge nuzlocke run or something. The next picture is all of the shinies I caught before getting bored and putting the game away.

And here's an image dump! The last two pictures are me comparing the size of the gigantic shiny wizard I caught compared to my normal sized witch.

PLZA Images

Earlier this year, Mewgenics was released and I got around to playing it in May. I haven't played the developer's other games, which are indie cult classics (Super Meat Boy, The Binding of Isaac), but I was eager to try Mewgenics. The irreverent humor is a bit hit or miss, but overall, I was really impressed with the game!

Mewgenics is a tactical roguelike game where you collect and breed cats. You can create parties of up to four cats and assign them classes before sending them off on adventures. While on an adventure, you progress through a map filled with random events, enemy encounters, and boss battles. The combat of the game is from an isometric perspective, where you direct your cats in tactical turn-based combat to eliminate all enemies on the screen before you can proceed. At any point, your cats can be downed, and if you manage to revive them, they'll be injured with a debuff. Your cats can also die, and if you have no cats left in your party, then your run is wiped and you return home in failure. Each area you'll need to clear twice before unlocking a new area. To reach these new areas, you have to progress through the area prior. For instance, in Act I of the game, to reach the Caves, you'll need to clear the Alley and then the Sewers before you can reach the Caves (and then you'll need to clear the Caves to finish your run). With each new area unlocked, the difficulty increases as you face new enemies and the length of your runs is extended. Random weather events can occur, affecting the climate of whatever locale you're in and impacting battles. For instance, it can snow in the normally wet Sewers, causing water to freeze into ice. During these weather events, you'll need to adjust your tactics accordingly. Some areas have permanent weather effects, so you'll need to keep this in mind before proceeding.

As your cats gain experience and level up, their stats will increase and they can learn new moves and passives, depending on their class. Your cats also have multiple equipment slots and can equip items ranging from armor to weapons or utility items. The game has a breeding mechanic, where cats can inherit traits and abilities, as well as randomly gain mutations. Your cats can also inbreed and develop birth defects. While home, you have the option to decorate your house while sorting through all of your kitties. Each furniture item has different traits, which can increase the rate your cats develop mutations, affect their happiness, make them less (or more) likely to fight one another, and more. As you progress through the game, you can gain more rooms in your house. My house is still fairly small, so I have it split between cats that I want to breed (downstairs) and cats I couldn't care less about (the fight club attic). There's a mechanic where if your cats fight at home, the victor gets a stat increase but the loser may be permanently maimed or outright killed. So unless you want that to happen, you'll need to manage your kitties' happiness.

Overall, I found this game to be addictive and incredibly charming. You could tell a lot of care was put into this game and I loved all of the little details. The different meows were so entertaining. They ranged from "plausibly a cat" to "grown man saying meow." I absolutely adore that your cats will occasionally sing to the OST while you're idle. It's so cute! It was really funny hearing one of my cats with a really fucked up voice singing badly. The gameplay was fun, but I think my favorite aspect of the game is the soundtrack. Seriously, it's so good! Each area has its own theme, and when you face the boss, the theme switches to a version with vocals. I think my favorite area themes are "Lonesome Road" (The Desert) and "Feline Invader" (The Crater).

And my favorite radio songs are "The Legend of the Claw" and "Napping All Day".

While I found the game to be rather addictive, I'm unfortunately a little burned out from playing it. I'm currently halfway through Act 2. I might pick it back up in the future, but for now, I pretty much got all that I wanted from the gameplay loop.

Currently, I'm back to playing Stardew. I've been on an audiobook kick recently, and Stardew Valley is such a perfect game to play while listening to audiobooks. I started a new save and am doing my first Joja run. Right now, I'm still in winter of Year 1 with the Meadowlands farm. Haven't dated anyone yet, but I'm leaning towards Abigail, just because I think the drama of dating her while fucking over her dad by helping Joja is kind of entertaining lol.


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